Create a Race Track
I am documenting the processes I would use to construct a
racetrack for real-time. There should hopefully be useful techniques here
that have applications for your game models. This is an on-going project and I
will update it whn possible.
racetrack for real-time. There should hopefully be useful techniques here
that have applications for your game models. This is an on-going project and I
will update it whn possible.
Part 01, Tool setup for Modelling
This shows how i set up my CV and EP curves to give me two different Spline
behaviours to aid my modelling.
behaviours to aid my modelling.
Part 02, Building the track surface
This shows you how to use curves to loft a surface to create a basic track
layout with UV's.
layout with UV's.
Part 03, Track Texure (First Pass)
Creating a placeholder tilable track texture: Sorry this video is currently
broken (audio only after 8mins) . It is is not a crucial part and i will fix it
if i can, you can get the idea of what you need to do from it.
broken (audio only after 8mins) . It is is not a crucial part and i will fix it
if i can, you can get the idea of what you need to do from it.
Part 04, Making the grass around the track
The creation of the grass sections around the track, this is the basic
construction, texture and UV setup for the skirt around the track.
construction, texture and UV setup for the skirt around the track.
Part 05, Building Barriers (Path setup)
In this section I set up a path (curve) which can be used to build the barrier
sections from.
sections from.
Part 06, Buiding Barriers (Wall Sections)
In this section I make the concrete barrier and the fence Geometry
Part 07, Buiding Barriers (Adding Fence Posts)
In this video I setup a post which is duplicated along a path using motion paths
and the animation snapshot tool.
and the animation snapshot tool.
Part 08, Setting up UV's for tilable Wall
Here is how i set up the tiling of Wall UV's. I have a couple of techniques in
here for getting an accurate straight layout for perfect tiling.
here for getting an accurate straight layout for perfect tiling.